Dark Souls difficulty to be “spicy” but “tasty”

By Brenna Hillier, Friday, 4 February 2011 01:53 GMT

A Namco Bandai representative has said From Software’s Demon’s Souls follow-up, Dark Souls, will be like spicy food: painful, but delicious.

Speaking to Gamespot at the Namco Bandai Ignite event in San Francisco this week, chief publishing producer Daisuke Uchiyama quoted the game’s director.

“This is a word from the director and the producer, Miyazaki-san … The way he explains the game is ‘spicy, but edible, and it tastes good’,” he said.

“The goal is to try and make the game as spicy as possible, but have players still eat it, and enjoy it, and be able to swallow it.”

When asked how the game compares to Demon’s Souls, Uchiyama said the team doesn’t want to “disappoint” players or “make it any easier”.

“So, definitely the difficulty of the game will be as or even more difficult for this Dark Souls title,” he said.

“The game will obviously be conquerable – as long as they spend time, as long as they strategise, as long as they play the game…. The rewards for being able to achieve or clear the missions within the game will be as rewarding or even more rewarding.”

See the full interview below.

Elsewhere, Uchiyama said he wants players to “be frustrated” by Dark Souls, and that the game will be a “better, more difficult” experience.

Dark Souls will be released on PS3 and Xbox 360 this year.

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