Bulletstorm creative director Adrian Chmielarz has revealed that the game’s skill kills feature – arguably its most distinctive – was not part of the initial plan, but added in after live testing.
“I blame gamers,” Chmielarz told MS Xbox World. “The thing is, initially the system was never planned.
“We just knew we wanted to have what someone described as sandbox combat, where the sand is the enemies and the buckets and spades are your guns,” he explained.
“Once this was in, we noticed that people take more time with their enemies than necessary. Instead of just killing a guy and moving forward, they kicked him, then leashed him back, kicked again, leashed, and only then killed. A human yo-yo.
“And we thought ‘Wait a minute… What if we gave names to such crazy kills and rewarded the players with access to cool upgrades and unlocks?’ And that’s how the system was born.”