Splash Damage want players to feel Deus Ex-like uncertainty with Brink

By Brenna Hillier, Tuesday, 1 February 2011 00:35 GMT


Lead writer Ed Stern has said he’d like players to experience the same moral confusion and uncertainty while playing Brink as in the original Deus Ex.

“Deus Ex was … the first game I played where I genuinely didn’t know what course to take,” Stern told TIME. “Because I wasn’t sure in my own mind about the dilemma my character was facing.”

“I’d love it if players felt similarly conflicted about the choices in Brink,” he added.

Stern also commented on Brink’s unreliable information sources, which add to the player’s feeling of uncertainty.

“In the real world, no two people have perfect information or agree entirely about what’s going on, who’s to blame, and what to do about it. Why should Brink’s world be different?” he said.

“Your faction commander will brief you while we load the map, but that doesn’t mean what he says is necessarily true, or that he’s deliberately misleading you, or even that the characters in that faction’s cinematics agree with him or each other.”

Brink releases in Europe for PC, PlayStation 3 and Xbox 360 on May 20.

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Ed Stern

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