Spector: Deus Ex born out of frustration with Thief

By Brenna Hillier, Wednesday, 26 January 2011 23:04 GMT


Legendary designer Warren Spector has revealed his motivations for the acclaimed and beloved Deus Ex: irritation with another game, and the chance to shame his fellow developers.

Speaking to Xbox World 360, Spector said that he wanted to create a game where sneaking and fighting were equally viable, explaining that he was “so frustrated by Thief” and its reliance on combat.

“Deus Ex exists today because I said, ‘I’m going to show these guys that I can make a game where you can sneak and fight and make it work,'” he said.

“One of my goals for Deus Ex was – and I used to think about it this way – ‘I want to shame developers; I want to shame my peers and force them to make different kinds of games'”.

History is yet to cast its judgement on whether Spector’s masterpiece changed the industry, but he certainly succeeded in producing one of the most critically acclaimed PC games of recent times.

Thanks, CVG.


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