Dead Space 2 producer Shereif Fattouh has said that formerly silent protagonist Isaac Clarke has not become a “chatty Cathy,” despite speaking in the sequel, and has described talkative heroes as “ridiculous”.
Speaking at a press event in Sydney today, Fattouh told VG247 that the decision to give Isaac a voice necessitated multiple re-edits.
“We’ve gone though a lot of edits throughout the game’s development, where we write a line of dialogue – or maybe a monologue – that sounds great on paper, it makes sense, and it fits in with the story – but then we put it in the game and it’s like ‘Wow, this is really taking too long,'” he said.
“You know, I’m already running into the next combat sequence or I’m going on to the next story beat and he’s still talking. It’s kind of out of rhythm.
“He’s not a chatty Cathy.”
As producer, Fattouh frequently found himself balking at Isaac’s dialogue and weilding the editing scissors.
“I myself was usually the one [saying], ‘That can’t happen, it’s way too long, we gotta go into the next thing.’
“I don’t want to hear him talking, this is ridiculous. I wouldn’t be talking while I’m shooting, you know – while I’m being chased by these necromorphs, and he’s having a monologue about his lament for his ex-girlfriend”.
Dead Space 2 releases for PS3, PC and 360 on January 25.