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BioWare promises "cinematic" gameplay for The Old Republic

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Paul Marino, lead cinematic designer on BioWare's Star wars: The Old Republic, has opened up on the subject of how players can expect to interact with NPC's throughout the game - cinematically.

According to Marino, players will experience multiple instances of "directed camera action". In a similar vein to BioWare's other science fiction drama, Mass Effect, players will enjoy full voice-over dialogue, but with more dramatic cinematography than still-head or three-quarter shots.

Apparently the aim is to increase the dramatic impact of dialogue choices, as Marino explains:

"These choices are gameplay, presented in cinematic form. Sure, they could be made through the use of simple point-and-click, text-only interface, but the reward of our choices would be passed over and the player would never fully experience the impact of those decisions."

Star Wars: The Old Republic is due some time mid-year, after almost two years of feverish anticipation. It's the second MMORPG set in the Star Wars universe, following Galaxies.

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Star Wars: Knights of The Old Republic

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Brenna Hillier

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Based in Australia and having come from a lengthy career in the Aussie games media, Brenna worked as VG247's remote Deputy Editor for several years, covering news and events from the other side of the planet to the rest of the team. After leaving VG247, Brenna retired from games media and crossed over to development, working as a writer on several video games.
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