Ubisoft CEO Yves Guillemot has said yesterday’s delay of Ghost Recon: Future Soldier and Driver San Francisco was necessary to allow time for polish.
Reflections’ reboot of the Driver IP and the Ubisoft Paris-made shooter were delayed into FY2012 from Q4 FY2011 by the publisher last night as part of its first-half financial release.
“It’s not, ‘One more year’; it’s, ‘We are taking the time to create an outstanding game,'” said Guillemot on the Driver delay.
“Seeing the competition, it’s very important to bring all the fine touches to the game so that it can become a good racing game that helps us to establish Ubisoft in the racing genre.”
A similar explanation was given for the Future Soldier delay on the company’s forums.
“We are working to make the game the best it possibly can be, and we’re taking this extra time to do just that” said community developer Kimi Matsuzaki.
“You haven’t heard much from us lately because we’ve been hard at work improving the game, and we’ll share new details with you soon.”
Driver: San Francisco, meanwhile, was announced in June following confirmation of a game being in development at Ubisoft Reflections in Newcastle, UK.
Driver: San Fran was due to be released this holiday season, but was delayed into next year in July; it was still within Ubi’s fiscal year until last night.