Deus Ex designer Jean Francois Dugas has said the game has not been toned down for consoles, meaning non-PC users should get the same experience as everyone else.
Answering a PSM3 question about whether or not the game had been “consolified,” Dugas said: “Absolutely not. I think PC is a great platform, but I think consoles are a great platform, too.”
Dugas then went on to say how he feels it’s important to provide an experience on as many different mediums as possible.
“Back in the ’90s, games on the two platforms were very different, but I think these days it’s all about bringing things together – movies, TV, music – they’re all converging in the same places for everyone to access.
“I see it as convergence, and it’s the same for games. We didn’t think, ‘Oh, it’s coming to console; it has to be easy’,” he continued.
“We can have a very deep experience, but it’s important that if you want to just jump in to it, you can jump in to it. It’s not about removing complexity or cutting possibilities: it’s about the way the complexity is introduced.”
Deus Ex is due for release in early 2011 for PlayStation 3, Xbox 360 and PC.