Brink devs want “you have the same great experience” no matter the format

By Stephany Nunneley
14 August 2010 20:36 GMT


In the QuakeCon video interview posted below the break, Splash Damage CEO Paul Wedgwood seems pleased with Brink being playable to the public at the Texas event.

This was also the first time the Xbox 360 version was shown in action.

According to Wedgwood, it’s not often the public gets to try these games out before hitting retail, as most events are always press oriented. So he seems excited the public is getting to try it out.

Later on in the video, he talks about controls, and how the team worked really hard to make sure no matter what system you purchase the game for, the controls are spot on.

“We knew when we started, that we could make a good mouse and keyboard game because of all the stuff we’d done with Wolfenstien, Enemy Territory, and Quake Wars,” Wedgwood told Gamespot. “But the question is: How do you add that mush depth to a shooter if you’re limited to an analog controller with a small number of buttons? With a keyboard, you bind everything, right?.

“So, we wanted to make a shooter to where whether you’re using a 360 controller, a PS3 controller, or a mouse and keyboard, you have the same great experience. That means you need to be able to lean, duck behind things, and shoot over the top of stuff and control your profile, using the Smart System so you can vault and slide, jump between gaps, do little wall jumps and that kind of thing.

“All of that stuff is possible because we put so much effort into getting the controller right. For us, we just decided to be platform agnostic – even at the beginning when we were developing for PC we just used 360 controllers, or while at E3 we brought the PS3 version of the game. Oddly, here we are on an Intel platform but showing it with a 360 controller plugged into it. So, we’re not letting people use the mouse and keyboard because it’s nice to prove you can have that depth of control and mechanics but on a 360 controller.”

He also mentions dynamic missions, which are “shifting and changing” and when you go online with other players, the game takes into account the missions everyone else is on and dynamically adjusts it to help players coordinate.

Watch the video below, and we have three news screens for you there as well.

Brink releases next spring for PC, PS3, and 360.


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