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PoP film director: Games "cannot do" drama

PoPmovie

We're pretty sure that David Cage might have some choice words about this.

Prince of Persia movie director Mike Newell has told CVG that games "bore the arse" off him.

"The Prince Of Persia movie is a great big, general entertainment with a romance, a boy and a girl, comedy, action and a very good melodramatic story. It should be enormous, free reign entertainment. That's what a Bruckheimer movie is, and that's what this tries to do," he said.

"But when the discussion turns to the minutiae of the games, it begins now to bore the arse off me, frankly."

He went on to add that games can't do the type of drama found in TV shows like 24 and The Wire. What about Lost and the polar bears?

"When people watch 24, they're watching for the surprise, you know - when is the great big bad surprise going to step out from behind the palm tree," he said.

"When they watch The Wire, they're watching the human drama of it.

"You can't do it without the human drama. And the video game cannot do that. The video game can do all sorts of face-pulling, all sorts of: 'I am a bad man, I have a mean jagged sword,', but it can't do any more than that."

The PoP movie released back in May alongside The Forgotten Sands. Let's just say it did less then alright.

Via FileFront.

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Prince of Persia: The Sands of Time

Nintendo GBA, Nintendo GameCube, PS2, Xbox, PC

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About the Author

Johnny Cullen

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Johnny has experience at a wide range of games media outlets, having written for Eurogamer, Play Magazine, PC Gamer, GameDaily, and more. He worked at VG247 pumping out news at an astonishing rate for several years. More recently, he founded the games website PlayDiaries.

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