Dead Rising 2 producer Shin Ohara’s told Gama that Blue Castle Games “clicked” with how Capcom wanted to see the game.
Ohara told the site another reason the Japanese side did not do the title, was down to it not having the tech at the time to include enough zombies compared to BC.
“Well, for Dead Rising 2, what we wanted to do is show a lot of zombies, and the current tech that we had didn’t allow us to do that. And the other goal with Dead Rising 2 is we wanted to really make it a game that the Western audience would really appreciate,” he said.
“Now, instead of using a Japanese developer, we looked to other regions, and we were shopping around.”
He goes on to add: “Blue Castle really studied the inside and outside of the game, and they really understand what Dead Rising is about. Like you said, it’s not a realistic game. The themes are realistic to some extent, but what you can do with the weapons might not be.”
Ohara admits that at first, it was more of a joint project between Capcom and Blue Castle, but after the Canadian-based studio learned the ropes, “it was all them.”
Dead Rising 2 releases on October 2 in the UK for PS3, 360 and PC.