Crackdown 2 DLC to bring new armor colors, add “completely new way” to play game

By Nathan Grayson
8 July 2010 08:41 GMT


Is your city a crime-free, freak-vaporized, de-orbed totalitarian utopia? Have you seen all there is to see, climbed the highest heights and punched your co-op buddies off them?

Fear not, agent. Ruffian still has a few more tricks up its sleeve.

First up, let’s talk armor. Four dull colors to choose from? Clearly someone got a hand-me-down box of Crayolas as a kid. What’s the deal there?

“We wanted to launch the game with a level of consistency. The colors you get by default are Agency-approved colors. Because you can’t tell a narrative story, we’ve looked at external methods to add variety,” producer James Cope told MTV Multiplayer.

“With DLC it gives us a point in time to refresh people’s understanding of the game. By the time the DLC comes out, people will know for certain that the Agency isn’t good and then we can start fitting in to the propaganda we set up ahead of launch. The expansion of the armor colors becomes much more vibrant and radical from the Agency’s approved perspective as we start looking at DLC.”

In addition, the first DLC pack, titled Toy Box, will include the return of Crackdown’s debug-like “keys to the city” mode, which is the steamshovel to Crackdown 2’s sandbox. And, of course, let’s not forget the titular toys, which are apparently some new gadgets and vehicles.

But what about the mysterious second DLC pack, Deluge? Cope could only divulge this much:

“We’re looking at new game modes to expand the play, rather than say, ‘Here’s some new map packs for the game you’ve already got,’ which I don’t think is great value from a consumer’s perspective. We’re aiming at having a completely new way to play the game you’ve already got. I think people are much more appreciative of that.”

That, obviously, could mean anything. But we want it to mean that we’ll get to play as the “Voice of the Agency,” which will mostly involve blabbering on-and-on about whatever’s happening on screen while another player attempts to go about their business.

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