Assassin’s Creed universe “too complex” for co-op

By Stephany Nunneley
8 July 2010 17:43 GMT


Jean-Francois Boivin, associate producer for Assassin’s Creed: Brotherhood, has said co-op would not work in the game due to the complexity of the storyline.

Speaking with Videogames Daily, Boivin said in order to “stay true to the complexity” of the Assassin’s Creed universe, co-op would need both characters tied to the Animus.

“You have to come back to the universe of Assassin’s Creed and what Assassin’s Creed is, because Assassin’s Creed is the story of Desmond Miles and a machine called the Animus in which he relives his ancestors’ genetic memories,” said Boivin.

“So to justify something like co-op, you would have to have in our universe with Desmond, the assassin and the Templars… you’d have to find subjects that had ancestors in the same time period, as for example in this case Ezio, in the same area and have a separate Animus.

“Once again, you have to be smart about it – it’s a very complex universe. It’s very easy to find logic holes, and once you do, you become cheap. And we’re not cheap, we want to stay true to the complexity of the universe, and I think that’s what makes Assassin’s Creed a very fine game and a very unique game, the overarching storyline of it.”

However, Boivin admitted the idea of co-op “on a pure mechanical angle is super-interesting”, but “if it doesn’t make sense we can’t do it, we won’t do it”.

Assassin’s Creed: Brotherhood is out on November 16 in the US and November 19 in the UK, with the franchise skipping 2011.

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