Bungie’s exec producer Joseph Tung has said that team will miss developing Halo: Reach now that the team is almost finished with it.
Speaking to Eurogamer, Tung said that Reach is a “sad goodbye” for the studio.
“The team is extremely proud of the game,” he said. “There’s always stuff that falls by the wayside, but I think we got everything in that’s critical to the game and more.”
Tung also revealed that that Reach will not offer Kinect support, explaining: “I wouldn’t say it’s not suited, but for us, Kinect came online when we were already a year and a half into production and it was impossible to think about integrating it at that point.”
The developer did add that the studio will be supporting the game in the future although he wouldn’t comment on what all the “support” entailed.
“We expect to put the same support into Reach that we did with past games,” he said.
“Reach is absolutely a full-fledged project at Bungie. The number of features you’re going to see overall is greater than any other project we’ve shipped.”
Speaking of Reach, VG247 had a chance to sit down with lead designer at Bungie Lars Bakken during E3. You can read up on that through here.
Halo: Reach is out on September 14.