House: Move is “all about precision of movement” and depth

By Stephany Nunneley, Wednesday, 16 June 2010 07:09 GMT


SCEE’s Andew House has said that for Sony, PlayStation Move is all about precision of movement and the depth that it generates for both casual and core experiences.

Speaking with VG247 at E3, House said that those reasons alone, along with buttons, are why consumers should choose Move over Kinect.

“I think it’s a lot easier to be able to apply Move to games that are in genres that are already in existence across a whole variety of experiences,” he said. “I think that the comfort level of having a controller interface is still something I think the average consumer is going to want.

“I think the fact that we have these little things called buttons on there – that human beings have been kind of pretty used to as an interface for, you know, a few centuries now – is really part and parcel of why Move is probably the perfect combination of technologies within motion control.

“I’ve been asked ‘Is it a peripheral or is it a new platform?’ I think it’s somewhere in-between. But to me, it has more of the impact of a new platform than just an add-on peripheral.

“I think we intend this to be a centerpiece of the PlayStation 3 offering, but I wouldn’t say it to the exclusion of millions of players who are already out there using controllers to enjoy their games.

“That still has a very fundamental part and role to play.

Move will release in Europe on September 15 and the US on September 19 along with some bundles, along with announcements for a docking station that charges your controller, a new surround system, and the Move shooting attachment.

Japan gets it on October 21

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