Splash Damage CEO Paul Wedgwood has admitted that RAGE is quite possibly “one of the best-looking games” he’s ever seen.
Speaking in an exclusive interview with VG247 at a pre-E3 event from Bethesda last week in France, he compared RAGE’s id Tech 5 engine to its predecessor, id Tech 4, the system used in Brink.
“RAGE is its own game,” said Wedgwood. “id Tech5 is ideally suited to that, and if you’ve seen it, you know it’s beautiful, it’s absolutely beautiful. Probably one of the best-looking games that I’ve ever seen.”
Wedgwood went on:
“But what we wanted for Brink was to be able to take advantage of things like spar-spiral texturing that allows us to have super high-resolution textures in our environments and maps and stuff, but we’re also gonna be radically changing the way movement works, the way the networking model that works, no matter how you play: single player, multiplayer or co-op.
“And it means that, in essence, it’s like you’re hosting a server the entire time; just in case you change your mind and you want to invite your friend in or something like that, you have complete control, you have to give your permission.
“But because of the way that works, we knew we were gonna have to take the engine in a slightly different direction, so while we’ve kind of advanced from id Tech 4 onwards – of course id Software have done the same thing with id Tech 5 – but we’re at the point where it’s really a completely new technology, highly specialized for this game.”
Get our full interview with Paul Wedgwood here.
Brink releases this fall for PlayStation 3, Xbox 360 and PC. RAGE releases in 2011 for PS3, 360 and PC, as id’s Tim Willits told us at the event last week.