Black: “Fuck” realism over fun

By Patrick Garratt
26 April 2010 11:56 GMT


Bodycount boss Stuart Black’s in games development for kicks. Kicks and swearing, obv.

If sim-style play doesn’t “help” your project, insert your erect penis into its front bottom, the lead told the Guardian. Wait.

“If realism doesn’t help the game, fuck it, throw it away,” he said, adding, “I’ve known Codemasters all my gaming life, but I’d never thought about working for them. But it came to me through an agency, and I thought, what the hell.

“And when I went up there – I was just really impressed by the attitude towards development. It felt like, here’s a place I can get some creative freedom, some creative control and really develop something I want to develop.”

Black’s Bodycount, being developed at Codemasters Guildford, involves a man killing a lot of people with a lot of guns on a contract basis. “Realism” isn’t likely to feature too highly.

Bodycount includes crates that explode in “fucking operas” and a “genre-defining” FPS experience, if the team’s to be believed. There’s much to be said for enthusiasm.

It’s out in 2011’s first quarter for PS3 and 360.

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