Richard Ham, Brink’s creative director, has been talking a bit about the challenges Splash Damage faced when developing the game for consoles.
Speaking with Skewed & Reviewed, Ham said that the transition from making games for PC-only was “a big challenge”.
“It’s been a big challenge transitioning from a PC-only developer (we did Wolfenstein: Enemy Territory and the PC version of Enemy Territory: QUAKE Wars) to a developer working on PS3, Xbox and PC at the same time,” revealed Ham, “and I’d have to say our biggest success is achieving this goal.
“Right now, all three platforms are running great and it’s hard to tell at a glance the difference between the three, until you look at the player’s hands to see how he’s controlling the game.”
Ham also believes that Brink will separate itself from your normal shooter types due to the AI and dynamic mission-based gameplay.
“Our goal [with the AI] is that you can’t tell the difference,” he said. “So our AI is capable of doing literally every action that you can, which makes for much more exciting and dynamic gameplay. In Brink, you won’t have to babysit your AI squad mates and make sure they do their jobs.
“Everything is dynamic and happens because of choices you make and the choices made by your teammates and enemies. If you play the same missions a hundred times, they’ll each be unique and you’ll get cool stories to tell your friends because you know they happened only to you, and no one else.
“That kind of cool, dynamic mission-based gameplay is something we think players haven’t seen before, and we’re very excited to hear players’ stories”.
Whenever it gets here though, you can choose your poison in the form of PC, PS3 or 360.