Marks: Sony passed up Natal tech because “it didn’t enable many new experiences”

By Johnny Cullen, Tuesday, 30 March 2010 11:54 GMT


PlayStation R&D boss Richard Marks has said Sony passed up on motion control tech similar to Natal because it didn’t offer any “new experiences” compared to Move.

Speaking on The Engadget Show from a couple of weekends ago (via PlayStation Lifestyle), he said it would have made the firm’s existing tech “a little more robust,” but more expensive.

“We tried a lot of different 3D cameras. I love the 3D camera technology; personally, I like the technology part of it,” said Marks.

“We worked closely with our game teams at what it would enable, and it enabled making the things we already did with EyeToy more robust, but it didn’t really enable as many new experiences as what we were hoping it would enable, so it made the things we were already able to do a little bit more robust – which is good – but it adds a lot of cost and it didn’t enable some of the other experiences we wanted to achieve.”

After the talk with Marks, Move in its final form was shown off with a couple of demos: this was one of them. “Fucking cool” is an understatement.

Move is due out by fall. Natal will be out by the end of the year

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.



PlayStation Move

Project Natal

  • Dance Central almost had its own hardware

    It’s hard to imagine that Dance Central was in development before Kinect was even announced, but Harmonix is now saying that the game was slated to have its own peripheral before Project Natal hit the scene.

  • Toulouse: Kinect is the "perfect name"

    Microsoft’s director of policy and enforcement for Xbox Live  Stephen Toulouse has said that he believes Kinect is the perfect name for the motion device previously known as Project Natal.

Richard Marks