Bungie has detailed the Player Investment system in Halo: Reach, which according to G4 was influenced by “RPG level-based multiplayer experiences” found in games like Modern Warfare 2.
However, while games like MW2’s main focus is on the multiplayer, Bungie wants players under a “player-driven umbrella”.
“Whatever your preferred flavor of Halo is, we’re gonna find a way to reward you,” said Bungie investment designer Luke Smith. “Whatever you enjoy doing in multiplayer, we’re gonna find a way to reward you. Through the Player Investment system, you’re going to be building an identity for the first time in a Halo game.”
Player uniqueness gets reflected via multiplayer and single-player, as your customized Spartan will be the same in both modes, making the player’s role in story more important and present in the cut-scenes.
“When the cut-scene comes up in campaign, we want you to see you,” said Smith. “For instance, that trailer that we showed with the helmet and soldier picking it up, the Noble 6 trailer, that helmet is going to be your helmet. If you’re pink and adorned with unicorns, that’s how you’re going to look.
“With Reach, this is your story, this is your identity, this is your version of a story that we want you to be a part of it.”
Sounds immersive. There is loads more than we could ever hope to put in this post through the link up there.
You can also find out more on the social and matchmaking aspects of the game through here.
The Beta is expected to go live May 3 for ODST users.