SCE WorldWide Studio boss Shuhei Yoshida has told Gama that the firm looked at other forms of motion-based tech before settling on PlayStation Move.
“We looked at many different technologies before we settled with the vision-based combination with inertial sensors,” the exec said in the aftermath of the controller’s reveal last night at the company’s GDC conference.
“We looked at pros and cons, we created prototype games using some other technical systems.”
Yoshida also admitted the company was “excited” to finally have the controller in the public eye.
“We’re excited to have this system [Move] this year. Last Christmas, we felt like we were able to shift to the right price point for PS3, and we feel we’re ready to target a broader audience, and this is perfect timing.”
The controller’s final form factor was shown off last night, along with the name announcement, with several new games and existing IPs – such as LittleBigPlanet – supporting the system.