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Portal 2 GI feature gets scanned, is internetalised, looks awesome

portal 2 logo

Not even two days since its formal reveal, but yet already, the Game Informer feature of Portal 2 is already online.

But we know what you want: the info. So here it is, served with chocolate cake.

  • The game takes place hundreds of years after the original. Hence why the Aperture centre looks a lot like a jungle possibly.
  • GlaDOS returns as the main villain, with the subject from the last game, Chell, coming back to be the protagonist.
  • The co-op campaign is separate from the main story in the game. It lets you play as two bipedal robots.
  • Those personality cores thrown into the fire at the end of the last game? They've shut off areas of the Aperture lab and made it their own.
  • Physics has a bigger role this time, with one demo showing a portal could be used from an air vent to suck air from one area to an another.
  • Reflection cubes will be added to the game for laser-based puzzles.
  • Valve had no idea Portal 1 would be so big.
  • The original Portal was seen as a "test bed". The sequel will be a fully fledged title.

Already sounding awesome. We're pumped. There's some more info and scans over at PALGN.

Let's just hope we get a debut trailer this week during GDC.

The game's due out this holiday season for PC and 360. The magazine also mentions a Mac release.

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Portal 2

PS3, Xbox 360, PC

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About the Author

Johnny Cullen

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Johnny has experience at a wide range of games media outlets, having written for Eurogamer, Play Magazine, PC Gamer, GameDaily, and more. He worked at VG247 pumping out news at an astonishing rate for several years. More recently, he founded the games website PlayDiaries.
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