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DICE: Difference between PC and console audiences "not that big any more"

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EA DICE's Patrick Bailey, speaking on the eve of Bad Company 2's launch, thinks shooter audiences on console and PC are now "more or less the same".

"We've been building PC Battlefield games for many, many years," said the developer, speaking to Major Nelson in his latest podcast.

"We know the platform, and we know what the benefits are and, of course, its limitations. Building Bad Company 1 for consoles taught us a lot about those platforms as well. By combining them into one, and also getting a more and more mature audience, the difference is not that big any more.

Bailey went further, admitting the player-base is basically identical.

"It's actually more or less the same audience, but there are some more hardcore features that we present to the PC audience," he said, adding that the studios makes "sure that the same accessibility we have on the consoles is available for the PC audience as well.

"The difference is not that big any more. It used to be bigger," he said.

DICE has a team specifically focused on the PC version, which includes features dedicated to the format as seen in a recent video.

Bad Company 2 releases in the US today and in Europe later this week.

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Battlefield: Bad Company™ 2

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Patrick Garratt

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Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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