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Lack of Metro 2033 for PS3 was a "business decision", says THQ

metro2033

THQ's Huw Beynon has revealed that the reason Metro 2033 is not coming to PS3 was a "business decision".

Speaking with VG247 at an event for the game in London alongside author of the novel Dmitry Glukhovsky, the game's producer did state, however, there would be "no reason" at all why it wouldn't work if it did happen.

"That’s probably more of a business decision, and one that I wasn’t part of when I was at THQ," he said.

"The studio architect of the 4A engine did a lot of the initial work on the PS3 first, just to get to grips with the architecture.

"A lot of the early prototypes you saw were of the PC version… You’d probably have to ask someone up in senior THQ finance to find out why we didn’t greenlight a PS3 version at the time, but there’s no reason why the engine wouldn’t work on PS3."

Beynon further said that all 4A Games titles from here on out will have the PS3 architecture in place, so future titles for the console can be developed with the 4A engine.

But as it stands, Metro 2033 is due for release on PC and Xbox 360 on March 16 in the US and March 19 in the UK.

Our full interview with Huw Beynon and Dmitry Glukhovsky can be found here.

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Metro 2033

Xbox 360, PC

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About the Author

Johnny Cullen

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Johnny has experience at a wide range of games media outlets, having written for Eurogamer, Play Magazine, PC Gamer, GameDaily, and more. He worked at VG247 pumping out news at an astonishing rate for several years. More recently, he founded the games website PlayDiaries.
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