If you’d told us years ago that classic works of contemplative literature would make excellent window dressing for games around which phrases like “gore fountain” and “double decapitation” might be thrown, we’d have said you were completely nuts.
“Years” ago, however, Dante’s Inferno Executive Producer Jonathan Knight was already kicking around ideas for a videogame based on Shakespeare’s tragedy Macbeth.
“Macbeth the game is something I’ve been thinking about for years, but now, I think the emotional quality that games are achieving and the value level of the acting and the sound work makes it possible,” he told Industry Gamers.
“The thing is, the unique quality of games is being interactive; it’s about action and killing things and pursuing those mechanics is tricky when bringing in classic media; Dante’s is more of a violent interpretation of the poem for example. Macbeth would be great, though; there are witches and a supernatural experience along with plenty of intrigue and murder.”
We, personally, can’t wait to confront a 40 foot-tall, rocket-spewing Macduff at the game’s conclusion. “Hohoho,” he’ll bellow. “Your blows are weak. They are but sound and fury, signifying nothing!” Then he’ll launch into a 30 minute soliloquy.
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