BioWare has revealed that its DLC for Dragon Age: Origins, Return to Ostagar, is to be delayed a bit longer.
Apparently, BioWare wants to make sure that it’s released bug-free, so that it will not have to be pulled once more.
To ensure that it will not happen again, online producer Fernando Melo stated that the team’s currently updating the test procedures for all formats.
“[Dragon Age] is an incredibly large, very deep and complex game, making it virtually impossible to test every system and permutation possible for each update/DLC,” Melo wrote apologetically on the official forums (via Eurogamer).
“When testing any large endeavor like that, we depend on selectively targeting systems related to the changes being made, prioritized by order of perceived risk. Unfortunately we did not foresee the changes being made to impact the systems it did, which is how something seemingly so visible still managed to avoid the dev team, and multiple test cycles of seasoned QA all through our internal teams, and EA and MS cert teams, and ultimately ended up out to the public.
“To help us avoid similar problems in the future, we’re updating all our test plans across all platforms to take additional edge cases into account, as well as committing to more detailed test passes that will also prevent something like this happening again.
“Short term, this means another delay across all platforms for the immediate console patches and Return to Ostagar DLC releases as this is a substantial increase in test coverage, and that time is needed to do so and ensure there are no other knock on issues with either the main game, the updates or the DLC.”
Melo stated that thefor Xbox 360 version was “currently in testing”, and “looking very good” at the moment.
Last week the DLC was pulled from Live a day after release due to a title update causing specialization classes to not work properly in the original game.
No word on when the the DLC will be fixed.