BioShock 2’s twist: “You won’t see it coming”

By Patrick Garratt
20 January 2010 09:53 GMT


BioShock 2’s plot twists are going to knock you for six, if 2K Marin’s Kent Hudson’s to be believed. Would you kindly hit the link?

“There are definitely some things that I guarantee are going to surprise players, and in different ways than the first game,” said Hudson, speaking to IGN.

“It’s not the kind of thing where you look at it and say, ‘Well, the first game had this one twist so this game’s got to have the same twist.’ No; you’re not going to see it coming, what happens in this game, and it’s very different than how it worked out in BioShock 1.”

The developer added that the sequel’s final stages won’t just play out on a single mechanic, as they did in the first game.

“The end-games in BioShock 2, I think… are based on a deeper set of circumstances than just whether or not you harvested or saved these Little Sisters, and there’s also more depth to them and more ways they can go,” he said.

“It’s not just a ‘light ending dark ending’ kind of thing.”

The game’s set in Rapture again, and casts the player as the first Big Daddy.

BioShock 2 releases on February 9 for PS3, 360 and PC.

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