If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

I Am Alive delayed due to "re-engineering", says Ubisoft

iamalivea

Ubisoft said in a conference call last night that I Am Alive now super-delayed for total redux.

The game got pushed back again yesterday, and now rests in the company's FY2011 line-up.

Ubisoft president Yves Guilemot also confirmed the Splinter Cell Conviction engine is being used for the mysterious title.

"We have been totally re-engineering the product, so it is still on the way," he said.

"It will use the Splinter Cell engine. We think it can become a very good quality product."

The game was revealed at E3 2008.

It was apparently Jade Raymond's next project after the original Assassin's Creed, but that turned out to be bollocks.

Its development was pulled from Darkworks to the company's Shanghai studio, as reported in March last year.

Earlier this morning, however, Ubisoft France confirmed that the game was still in pre-production alongside Beyond Good and Evil 2.

Thanks BN and IGN.

Sign in and unlock a world of features

Get access to commenting, homepage personalisation, newsletters, and more!

In this article

I Am Alive

PS3, Xbox 360, PC

Related topics
About the Author

Johnny Cullen

Contributor

Johnny has experience at a wide range of games media outlets, having written for Eurogamer, Play Magazine, PC Gamer, GameDaily, and more. He worked at VG247 pumping out news at an astonishing rate for several years. More recently, he founded the games website PlayDiaries.

Comments