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FFXIII is "biggest swindle in gaming history"

ffxiii3

A Hong Kong magazine has given FFXIII a 4/10 review, saying the RPG is "so linear that it's little more than riding an amusement park ride."

The mag, scans of which can be seen on AllGamesBeta, takes the Square title to school with such ferocity it leaves it p**sing its knickers at the gates. Then it takes is to college. Then university. Then it forces it to do a PhD in metallurgy.

Random quotes:

"The game is complete linearity until the open areas near the end. You can't even backtrack."

"Of all the RPGs I've played in recent years, this is the first which has been so linear that it's little more than riding an amusement park ride."

"I had heard the opinion that, 'It's amazing once you get to Chapter 11,' but why should you spend 20 or 30 hours on a game to get to the only enjoyable part? Just how do they intend to make me play this? Do they think I'm some kind of masochist?"

"A button-mashing puzzle game with no real strategy or RPG elements and a plethora of annoying features, game as a whole is little more than a digital novel of sorts."

"For such a game to approach 2 million copies sold must be due solely to the strength of the Final Fantasy brand."

"Biggest swindle in gaming history."

"Biggest joke of 2009."

The biggest swindle in gaming history. Some won't be pleased.

Here's the verdict:

Scenario: 2.0 — "An epic tear jerker"

System: 1.0 — "Such a crude system barely warrants being called an RPG at all."

Graphics: 9.0 — "Full marks here."

Sound: 7.0 — "Mostly quality."

Enthusiasm: 1.0 "As if you could play this for 100 hours! I could put up with 8."

Total: 4.0 — "To think it got this bad…"

The game's now out for PS3 in Japan. Americans and Europeans get it on March 9.

Via Kombo and Destructoid.

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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