Vigil explains Darksiders’ lack of multiplayer, DLC

By Nathan Grayson
6 January 2010 03:15 GMT


What’s more fun than slashing up apocalypse-born beasties with a scythe while riding on molten fire horses? While “nothing” is a tempting answer, we’re gonna have to go with “slashing up human opponents with said pointy implement.” Or at least, that’s what we assume. We have no way of actually knowing, because Darksiders is a single-player only affair. But why?

“We realised early on that we wouldn’t be able to pull off the scope of game we wanted to and have it be multiplayer,” Vigil Games creative boss Joe Madureira told Eurogamer. “We were a new team building new tech and a new IP. We had our work cut out for us.”

“Vigil has a very strong all-or-nothing mentality, and if we’re not confident we can pull it off, we’re not doing it. So we focused on making the most kick-ass single-player game possible.”

He also re-dashed fans’ hopes for Darksiders DLC, after already damning the game to a DLC-less existence last month in an interview with VG247. And if Vigil won’t change its mind after 15 days, well, all hope is lost.

Word on the street, though, is that it’s still a pretty good game! Shocker.

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