Not only is Heavy Rain not a videogame, but it also has a shot at branding an entirely new type of entertainment experience, Quantic’s David Cage has told Destructoid.
“Heavy Rain is not a videogame anymore in my mind,” he said, “because it breaks with most of the traditional paradigms, but it’s fully interactive.”
“If the format becomes successful,” he added, “we will probably have to find a different name for this type of experience.”
Whatever it’s going to be called, it hasn’t got “game” in it. It’s all about the plot, see.
“Heavy Rain is about playing with a story almost in a physical sense, changing it, twisting it, discovering it, making it unique, making it yours,” Cage said.
“Using the term ‘interactive movie’ to describe Heavy Rain has been a tricky question from the beginning. It is in many ways what Heavy Rain is – a visually told story that the player can affect by his actions.”
More through there. Check out Heavy Rain’s CE, announced today. There’s no date on it yet, but it’s expected in February.