Info splurge: Dead Space 2 set three years after original, multiplayer confirmed

By Patrick Garratt
10 December 2009 09:05 GMT


RelyOnHorror’s posted up a ton of detail on Dead Space 2 from a subs issue from the latest Game Informer, apparently confirming that the sequel’s set three years after the first game on a large space station named Sprawl.

The second title’s to push the horror element more, with Isaac facing seemingly impossible situations and bosses. The developers talk about “better pacing” in this respect.

Isaac can now drift through space if he jumps too far away from a surface, and can alter direction while floating. Obviously, he can fire weapons like this as well.

The magazine says Sprawl is an “organic, haphazardly constructed, long-term place that’s built around the remaining shards of one of Saturn’s moon-The first planet-crack ever. Like any real city it is not all built by one person. Some stuff was built up, and some areas, corporate areas, government areas, and public areas.”

It makes the Ishimura look tiny, and includes residential features such as shopping malls, schools and churches.

And yep, this time Isaac’s going to speak. And there’s something called a Javelin gun (don’t tell IW). And there are dead, lipless babies trying to claw you to death.

And multiplayer? Apparently the following is teased: “All I can say is it’s really fun, and you’ll get to strategically dismember your friends.”

There’s loads more through there. Thanks, EvilAvatar.

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