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Given chance, Assassin's Creed II's writer would "sharpen" game's opening hours

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The opening sections of Assassin's Creed II may have benefited from more action, scriptwriter Corey May's admitted, and given the luxury of reworking the game's early hours he'd be looking to beef them up.

"If I could do it again I’d try and 'sharpen' it but I wouldn’t cut it," said May, talking to VG247 in an interview published today. "Ezio’s origins are an integral part of his adventure."

May said it was necessary for the player to spend time with Ezio as a "carefree adolescent, unaware of his heritage."

He added: "And it needed to be more than a token five minutes. So in that sense I disagree. But I fully admit that we could have refined the sequence so that it either moved faster or provided the player with more action-oriented activities. This would have likely made a big difference.

"But at the end of the day I think the idea of the beginning of the game is important."

The slower opening hours of Assassin's Creed II are the most criticised of the game in general. Hasn't stopped it being completely awesome, like, but there we are.

Hit the link for the full thing, including comments from producer Sebastien Puel.

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Assassin's Creed II

PS3, Xbox 360, PC, Mac

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.
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