Brink head Paul Wedgwood has singled out PS3’s technology as a main worry for the project, describing its workings as “alien”.
“I would say that the biggest challenge is that transition from being a pure PC studio to a multiplatform one,” he told Eurogamer in an interview.
“To me as a game director there are some things that are just alien, like PlayStation 3 technology and job systems, that I find it really difficult to get my head around.”
Developer Splash Damage was born in the FPS mod scene, meaning Wedgwood’s home is well and truly on the desktop.
“Luckily it’s not my job to understand job systems: we just hire really talented people to solve it instead,” Wedgwood added.
“We have Dean Calver who was lead programmer on Heavenly Sword as lead programmer on Brink.”
Full thing through there. Via PS3Center.