BioWare co-founder Greg Zeschuk has told Joystiq that the Mass Effect 2 team’s learned from past DLC mistakes and that extra content for the game will be “pretty kick-ass”.
“The DLC challenge is interesting, because you’re not only balancing what you can support in engine technology, but you always have to consider the fan expectations,” he said. “I think if people are fair, and look at things for what they are, (both the Mass Effect DLC packs) are actually unique experiences.
“We’ve got a lot of learning from the Mass Effect DLC and just in general we’ve done it for core too. The biggest learning we’ve got is that you have to actually make DLC a fundamental part of your plan. In the sense of actually part of the development process before the game is released.
“And what I mean by that is the actual act of putting it out and releasing it; I mean, make sure there are no quibbles or problems with how it connects to everything else, it’s something you need to do right from the beginning. And I think that’s going to be our strategy on Dragon Age: Origins, that’s going to be our strategy on Mass Effect 2: Making that a fundamental part of the experience.
“We’ve learned a lot, and we’ll have pretty kick-ass DLC on both Dragon Age and Mass Effect 2. In large part, again, we can already play it, and some of it we go, ‘Wow, this is actually really cool stuff.’
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