WET boss – Female protagonists “shouldn’t be seen as a particular risk”

By Patrick Garratt, Thursday, 19 November 2009 13:08 GMT


The use of female game characters shouldn’t even be an issue any more, WET creative director, Patrick Fortier, has told VG247, and protagonists’ gender shouldn’t matter provided it’s appropriate to the game in question.

“I think we have to reach a point where having a female character is simply a non-issue,” said Fortier, speaking in an interview published today.

“It shouldn’t be seen as a particular risk, the decision should simply be based on the relevance of the character in regards to the experience the game is striving for.

“Ultimately, simply having good, fun games starring women protagonists is what will improve their ‘portrayal’. Good games are good games – regardless of the character’s gender.”

WET itself featured a female lead in Rubi.

“Rubi’s a problem fixer who happens to be a woman,” Fortier added.

“We didn’t want her gender to define her, but we did feel having a female character was a nice way of visually promoting the main premise of the game – agility, athleticism and fluidity of movement.”

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