Dead Space 2: EA Redwood job listing suggests online multiplayer

By Stephany Nunneley, Saturday, 14 November 2009 21:45 GMT

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A job listing for EA Redwood suggests that Dead Space 2 could include online multiplayer support.

The listing sites the need for a “Senior Online Level Designer,” who should “be able to work collaboratively with Creative Director and Online Producer to create extremely fun, satisfying and polished multiplayer levels.”

Here’s more:

This M-rated action/shooter sequel will set new standards for an action-packed story-driven console experience. Our team values are as follows: Gameplay comes first, controller feel is everything, culture of creativity, be highly iterative, playtest early and often, learn from failure, work fast and smart, and surround ourselves with the best talent in the world.

The previous installment in the Dead Space franchise received numerous awards for gameplay, visuals, and sound design, and the same core team is in place to create an even better follow up.

The game is in the later stages of pre-production, ready for production in the next few months, with many of the navigational and combat mechanics in place. We have complete autonomy and creative control over our own decisions. The Games Label at EA is 100% committed to this IP, and has already worked on IP extensions such as comic, animated features, and action figures.

Wonder how those magnetic gravity boots would be used with multiplayer. Endless possibilities, there.

Thanks, Joystiq.

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