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Force Unleashed PC requires "3D Hardware Accelerator Card"

forceunleashed

Lucas released the minimum system specs for the PC version of The Force Unleashed tonight, bringing the shock news that the game requires a graphics card to be playable.

That's as funny as this story's ever going to be. Full thing after the break. Via BigDownload and Joystiq.

Minimum System Requirements

* Operating System: Windows XP SP3, Windows Vista SP2. Windows 7
* CPU Processor: 2.4 GHz Dual Core Processor (Intel Core 2 Duo or AMD Athlon X2)
* Memory: 2 GB RAM
* Hard Disk Space: 23.8 GB + 1 GB Swap File
* Sound Card: DirectX 9.0c compatible sound card
* Video Card: 3D Hardware Accelerator Card Required – 100% DirectX 9.0c compatible 256 MB Video Memory with Shader 3.0 support
* Video Card (ATI): Radeon HD 2900
* Video Card (Nvidia): Geforce 8800
* Media Required: 8X DVD-ROM drive
* Windows XP/Vista compatible mouse and keyboard or Microsoft Xbox 360 Wired Controller

This product does not support Windows 95/98/ME/2000/NT.

Recommended System Requirements

* Intel Core 2 Duo 2.8 GHz or AMD Athlon X2 Dual-Core 5200+
* 512 MB 3D Hardware Accelerator Card
* Video Card (ATI): Radeon HD 4870
* Video Card (Nvidia): Geforce 9800 GT
* Memory: 2 GB RAM

NOTICE: Some 3D accelerator cards with the chipset listed here may not be compatible with the 3D acceleration features utilized by Star Wars: The Force Unleashed. Please refer to your hardware manufacturer for 100% DirectX compatibility.

Supported Desktop Chipsets

* ATI RADEON HD 2900, 3850, 3870, 4850, 4870
* NVIDIA GEFORCE 8800, 9600, 9800, 260, 280

NOTICE: This game contains technology intended to prevent copying that may conflict with some disk and virtual disk drives.

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Star Wars: The Force Unleashed

PS3, Xbox 360, PS2, Nintendo Wii, PSP, PC, Mac, Nintendo DS

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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