Forza dev Turn 10’s poo-pooed the notion that the third in its racer series has taken 360 to its limit.
“Have we maxed out the 360? Of course not,” said Forza 3 director Dan Greenawalt, speaking to VG last week.
“It’s a really powerful system.”
Greenwalt added: “When it comes to hardware you always use 100 percent. Even to make a little arcade game, you’d use 100 percent of the hardware.
“But when you’re first party, and when you’ve got a really clever development staff that’s world class, hired from all over the industry, then you learn tricks. It’s like Tetris.”
Just imagine what Forza 4’s going to look like. More through there.