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Atomic Games confirms staff cuts due to Six Days in Fallujah

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Atomic Games released a statement to the press, admitting that it has cut an unannounced number of staff members.

The company said in the statement that the reduction a direct result of not being able to attain funding for Six Days in Fallujah.

Here's the full statement:

Due to a mixture of fears about the edgy subject matter of Six Days in Fallujah, as well as low videogame sales this summer, we have been unable to secure full-scale funding from a major publisher for Six Days in Fallujah. This has caused us to reduce the size of our studio today.

In the words of Marine officer Chesty Puller, "We're surrounded. That simplifies the problem." Development at Atomic will continue with a smaller team that will be funded by our sister company, Destineer.

We wish to assure the dozens of Marine veterans who have collectively invested hundreds of hours in this project that, while we have been badly wounded, we will fight on. The stories of your brothers' courage and sacrifice in Fallujah must be shared with the world.

All of the 75 people in the Atomic studio have stayed with us until this week. This is a testament not just to their commitment to Six Days in Fallujah, but also to their character when faced with adversity and personal financial risk. We encourage videogame development studios wishing to speak with the many talented and loyal staff who are affected by this situation to contact the jobs page on the atomic.com web site.

Reports started surfacing yesterday that creative director Juan Benito had left the company.

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Six Days in Fallujah

PS4, Xbox One, PC

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Stephany Nunneley-Jackson

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