Fallen Earth MMOFPS gets dated for September

By Stephany Nunneley, Tuesday, 21 July 2009 16:56 GMT

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Fallen Earth has announced that its self-titled MMO-FPS will be available via digital distribution and through retailers September 9.

The game combines first-person shooter games with character advancement and strategy elements.

Taking place in the Grand Canyon as mankind teeters on the edge of extinction, players must choose to rise above the hardships or embrace the surrounding destruction.

“We’ve been working to create a different type of MMO-something gritty and challenging that will give players an exciting and immersive gaming experience,” says Jessica Orr, product manager for Fallen Earth. “The Fallen Earth team is looking forward getting the game in the hands of our current and future fans.”

You can get more details on the game after the break in the lovely press release.

THE BATTLE FOR FALLEN EARTH BEGINS SEPTEMBER 9EXCLUSIVELY ON PC

Unleash the Apocalypse in this Massively Multiplayer Journey

Raleigh, NC – July 21, 2009 – Grab your armor and get ready to fight for the future of mankind. FALLEN EARTH, LLC today announced that the post-apocalyptic massively multiplayer online game (MMO) Fallen Earth will be available via digital distribution and through retailers nationwide beginning Wednesday, September 9.

Fallen Earth combines the accuracy of first-person shooter games with the character advancement and strategic gameplay of a role-playing game. Taking place in the Grand Canyon as mankind teeters on the edge of extinction, players are thrust into the remains of the old world and must choose to rise above the hardships or embrace the surrounding destruction.

Fallen Earth allows players to align with one of six factions to claim control of territories and towns, asserting their distinct philosophies in the rebuilding of civilization. Players utilize a real-time crafting system to make 95 percent of game items-including the best gear, weapons and vehicles-and explore more than 1,000 square kilometers of territory and 70 towns. Additionally, Fallen Earth offers classless advancement that uses a skill-based system to build characters with a variety of stats, skills, factions, and mutation paths.

“We’ve been working to create a different type of MMO-something gritty and challenging that will give players an exciting and immersive gaming experience,” says Jessica Orr, product manager for Fallen Earth. “The Fallen Earth team is looking forward getting the game in the hands of our current and future fans.”

Beginning today, FallenEarth.com will feature a countdown to the release as well as up-to-the-minute assets and news. Fans can also stay up to date with Fallen Earth on the Facebook and Twitter (@FallenEarth) pages.

ABOUT FALLEN EARTH, LLC
Formed in 2003, FALLEN EARTH, LLC is a special purpose entity born out of Icarus Studios dedicated to the production of the independently produced and published, massively multiplayer online game (MMO) unlike any other, Fallen Earth. Set in the Grand Canyon in 2156 and mixing first-person shooter-style action with role-playing game design, players explore a post-apocalyptic universe in which players must craft, trade, and scavenge through the wastelands of the American Southwest to unravel the mysteries of the deadly Shiva virus. Fallen Earth is co-developed with Icarus Studios using the patented technology xScapeā„¢ Platform and available exclusively for the PC.

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