WipEout HD Fury dev diary talks concept art to production

By Stephany Nunneley, Wednesday, 8 July 2009 16:49 GMT


Marcus Tanner, the art director for WipEout Fury, has posted a developer diary over on the US PS Blog, describing the development process of the add-on pack.

He walks you through concept art to production, and shows off some very nice looking environment pieces.

“WipEout Fury is all about the use of bold structural shapes which define the architectural forms,” he wrote. “These structures are oversized so they register with the player as they accelerate past at high speed and their striking shapes become associated as icons of each track. Interlocking modular shapes & overlaid layered surfaces make best use of the lighting by allowing shadows to play over the structures, and sunlight to glint through the gaps.

“This gives the impression of a highly complex and richly populated environment which is enhanced by the use of hyper-real gleaming hi-tech surfaces.”

More through the link.

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