Dragon Quest IX designer Yuji Horii has said that the hardest part of developing the title was when he had to cut part of the story.
“When I had to cut and rework part of the story, not a large part compared to the rest of the plot, but one that had to be cut out anyway for space reasons,” said.
“We had a ton of ideas in the beginning about what we wanted to do,” producer Ryutaro Ichimuraadded. “But once we got into the summer of 2008, we began revising the plan because we worried there was too much volume, that it’d scare people off. It was a necessary balancing process, but it was really tough.
“It’s scary for a creator to have to cut out his own work from a game.”
The game lands on Japanese shelves July 11.
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