Ghostbusting: Making a game funny like “writing three hit movies”

By Patrick Garratt
17 June 2009 07:22 GMT


Ghostbusters writer and general superstar Harold Ramis has told explained to GamesRadar why writing funny games is so difficult. Basically, it’s a stupid amount of work.

“To make a game so funny with so many comic alternatives, that would be like writing three hit movies,” he said.

“The scripts are impossibly long. That would be a considerable investment. And I was thinking if you wrote that much comedy, chances are you would put it in a feature film.”

It’s repetition in comic films that keeps people coming back, said Ramis, but the same process doesn’t necessarily translate to games.

“It seems like the attraction of playing any videogame is that it gives you control over a world that you have no other access to,” he added. “Once you’ve mastered a game, you kind of lose interest.”

Full interview through there. Via GoNintendo and Kotaku.

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