Console versions of Crysis were “literally inevitable,” Crytek boss Cevat Yerli’s told Gamespot. Not even figuratively.
“It’s a question of more than economics,” Yerli said when asked about the reasoning behind Crysis 2’s multi-plat strategy.
“At the end of the day we’re paying salaries and we all have to live, but that’s one side of this job. But most importantly and a bit more tangible to us are the families, the nephews, and sons who ask, ‘Why aren’t you going to consoles?’ It’s kind of like bothering people. We’ve been asked a lot in the last three or four years now, ‘When consoles? When consoles? When consoles?’
“It was literally inevitable that we would bring it.”
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