Ubisoft’s Sebastien Puel has promised that Assassin’s Creed 2 will have more variety and less predictability than the first iteration.
“We are now telling a story in a way that is intended to be very unpredictable,” Puel told Now Gamer. “There are no more ‘x assassinations’ to perform but a story that develops through a great amount of mission givers.
“Some will give you an assassination mission, others an intimidation or information-gathering mission. There is no limit now to the types of challenges we can give to players. We are very careful to create a lot of variation in the types of gameplay and pace we are proposing.
“The combat system is based on the first game, but with much more possibilities and strategy behind every encounter. Players won’t be able to simply button mash, killing guard after guard. There will be more thinking involved due to the new different guard archetypes and weapons; you will have to strategically plan your every move.”
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