Remedy is no Alan Wake “factory,” takes its time for quality’s sake

By Nathan Grayson
9 June 2009 09:43 GMT


Alan Wake was announced way back in the dark, VG247-less year of 2005, yet it only recently got saddled with a 2010 release window. What’s the deal with that? Joystiq recently confronted developer Remedy with that very question, which, obviously, gave rise to an answer.

“Remedy is not a factory,” lead writer Sam Lake said. “We take our time and try out different things until we feel have found the right combination and a good balance for the game.”

“We have been in the fortunate position where we’ve had time to do research and do prototypes … keep the quality bar high and explore, until we find the right combination of different elements. Things have evolved along the way. This is an action game, but there is a lot of variety,” Lake also noted.

Alan Wake will finally rise and shine sometime during spring 2010. We can see the light at the end of the tunnel, people. Just suffer through a long winter full of awesome games and you’re there. Come on, now. You can do it.

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