Splinter Cell devs: We’re more immersive than Metal Gear

By Nathan Grayson
4 June 2009 15:59 GMT


Splinter Cell: Conviction has no cut scenes. None. Metal Gear has a lot. We put two-and-two together and asked a Splinter Cell: Conviction developer at E3 this week about that particularly glaring difference between the two series.

Here’s what he said:

“Our objective is to keep the player involved in the story at all time. I mean, I love Metal Gear Solid. But we thought this was a more immersive way to do things. Instead of, like, getting to that thing where you put the controller down for the next 45 minutes and wait for it to be over, we’re just gonna keep you in there the whole time.”

Sam, it’s OK to talk sometimes. Come on now — let it all out.

Splinter Cell: Conviction’s out this October.

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