Silent Hill: Shattered Memories is about primal terror

By Stephany Nunneley
4 June 2009 00:41 GMT


Silent Hill: Shattered Memories for Wii is about primal terror, said Konami during its E3 event.

It will focus on the feeling of “being alone and not knowing where you are” and will go back to the beginning of the series with Harry Mason looking for his daughter in the town of Silent Hill.

There are no loads screens in the game and puzzles focus on physical interaction. A cellphone replaces the HUD and phone numbers in the environment allow you to call them to get more of the story. The phone is controlled by the Wiimote and held just like one, and you can use the camera phone to take pictures which will then reveal clues.

The elements of surprise and suspense are the largest contributing factors to the game, and none of the occurrences are “canned or scripted” as neither can be anticipated. This is because the game monitors your behaviors and decisions and adjusts the game accordingly so that it never plays the same way twice.

Small humanoid monsters dog your moves throughout the game, and the AI ensures that they will gang up and flank you. These things try to keep you from from finding your daughter and will try and smother you any chance they get, so use light often to deter them because they hate it.

It’s out later this year for PSP, PS2 and Wii.

Thanks again, IGN.

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