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Prototype's slip to 2009 made its vision a reality, says Radical

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Prototype exec producer Tim Bennison's told VG247 that the game's slip to 2009 means gamers will get the project's original vision.

"Prototype came with a really big original vision and scope," he said. "That meant we really needed a decent amount of time to pack this game with content, missions, powers, enemies, and polish that it deserved, so the move to 2009 has helped make that a reality."

Bennison said that Prototype faces stiff competition this summer, but that his now polished title will stand out against the crowd.

"There are many great games coming out in 2009, in both the action categories and the open world categories, though we’ve also got competition from Hollywood this summer as well," he added.

"As long as we do our job correctly by showing the game to the public as much as possible, and highlighting all of the cool unique powers, upgrades, and challenges, then we’ll feel great about standing-out amongst the competition this summer."

Good job it didn't come out last year, innit? It releases for PS3 and 360 on June 12.

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Patrick Garratt

Founder & Publisher (Former)

Patrick Garratt is a games media legend - and not just by reputation. He was named as such in the UK's 'Games Media Awards', the equivalent of a lifetime achievement award. After garnering experience on countless gaming magazines, he joined Eurogamer and later split from that brand to create VG247, putting the site on the map with fast, 24-hour a day coverage, and assembling the site's earliest editorial teams. He retired from VG247, and the games industry, in 2017.

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